Plans for the Week and Assignments: 1. Friday(09/10): Introduction to Motion in Two Dimensions (Ch.3). Determining range and maximum height of a projectile. HW: Read Ch.3, pages 56-63 and solve prob. 3, 7, 13, & 15 on page 75. 2. Monday(09/13): Addition of Relative Velocities, Planes in the Wind, Interactions of ships and swimmers with stream velocity. HW: Read pages 63-67 and solve prob. 21, 27, & 31 on page 76. 3. Tuesday(09/14): Lab on Two Dimensional Motion. HW: Process Lab Data and Read pages 67-74 and solve prob. 47, 49, & 51 on page 77. 4. Wednesday(09/15): Post-Lab Discussion. HW: Complete lab report and write Abstract, due Friday. 5. Thursday(09/16): Review I for Ch.3. HW: Complete Review Handout. 6. Friday(09/17): Review II for Ch.3. HW: Complete Review Handout. 7. Monday(09/20): TEST on Ch.3 - Motion in Two Dimensions. HW: Go to web-site for notes on Ch.4 - Forces and Newton's The Laws of Motion. Very Important: If you have any questions or miss a class, see me before school (8:00 - 8:30 AM), during Lunch, 7th hour, or after school. Best to send an email to rpersin@fau.edu.
WEBSITE NOTES: AP Physics B, Ch.3 - Kinematics Two Dimensions. SC.912.P.12.2: Analyze the motion of an object in terms of its position, velocity, and acceleration (with respect to a frame of reference) as functions of time. In two-dimensional motion, the horizontal and vertical components of the motion must be regarded independently. For these two directions we use x and y, respectively. For example, if an object is projected from the ground with a velocity v0 at an angle of elevation θ0, then we can use SOHCAHTOA to find out how fast it is moving in the x and y directions. 1. An object launched from the ground at some angle θ0 is called a projectile. The path it travels is an inverted parabola called its trajectory. A classic example would be the motion of golf ball when struck with a club. Can you think of a few more? 2. The initial velocity in the x direction is v0x = v0·cos(θ0). The velocity of the object in the y direction is v0y = v0·sin(θ0). The acceleration is that of gravity which acts only in the y direction. It is given by ay= -g = -9.8m/s2. The acceleration in the x direction is ax = 0. 3. We still have the five motion formulas from the study of kinematics derived by Galileo (1564-1642). We still know them as: (a) Δx = vavg·Δt , (b) vavg = (v0+v)/2 , (c) v = v0 + a·Δt , (d) v2 = v02 + 2a·Δx , (e) Δx = v0 ·Δt + ½a·Δt2 . The task now is to adjust these for the separate x and y directions. 4. Doing this, we get the following set of kinematics equations to analyze the motion of a projectile launched at an angle. (a) Δx = v0·cos(θ0)·Δt , (b) vx= v0·cos(θ0), constant, (c) Δy = v0·sin(θ0)·Δt -½g·Δt2, (d) vy= v0·sin(θ0) - g·Δt , and (e) vy2 = v02 ·sin(θ0)2 - 2g·Δy . 5. In the absence of air resistance a projectile has a constant horizontal velocity and a constant downward free-fall acceleration which effects the vertical velocity, subtracting 9.8m/s from it on the way up, and adding 9.8 m/s to it on the way down. 6. A frame of reference is a coordinate system for specifying the precise location of objects in space. Maybe you have heard the expression, "It depends on your frame of reference." 7. To two observers moving relative to each other there would not be agreement on the displacements and velocities of an object in motion when each is using his/her own frame of reference. 8. For example, a person standing in a moving subway car, and facing towards the back of the car, drops a book. According to the frame of reference of the person in the car, the book fell in a straight line to the floor. An observer standing outside on the subway platform as the car goes by, sees the book traveling in a parabolic path toward the floor. 9. Therefore, the motion of an object depends on your frame of reference. This is also occurs when boats travel in moving streams and when planes encounter moving air masses. Also, sometimes you hear about certain records in track and field that are not allowed if it is determined that athletes were "wind aided." 10. Make sure you use these steps to solve any problem in Physics: (i) read the problem and identify the given variables (ii) determine what you are asked to solve for (iii) find the correct formula to use (iv) use Algebra or Trigonometry to isolate the unknown (v) substitute-in the given information and simplify.
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